Thank you for trying Dashingers as part of its open alpha!

We would greatly appreciate it if you would take a moment to complete a short questionnaire about the game at https://forms.office.com/r/Fv3RZLziqz.

Some Known issues

  • stage 1 needs refinement in both enemy spawns and optimization to improve player movement
  • some seemingly missing sound effects
  • the "hitbox" for the player is actually very small on purpose (not actually an issue)
  • impacts with the player while invulnerable still damage enemies
  • no looping credits
  • some possible unwanted shuttering or lag on the player when playing the level
  • effects for impacts and dash recharge showing as squares

Credits (353 Studios)

  • Conor Peterson – SYSTEMS PROGRAMMING
  • Daniel Aldana – GAME AND CHARACTER ART
  • Gianluca de la Rosa Bandini – GAME DESIGN
  • James l Adams III – MUSIC COMPOSITION
  • Joseph Roberts – ADMIN/PRODUCTION, DESIGN/ENGINEERING
  • Khoa Duy Do – MARKETING DESIGN
  • Michael Peterson – NARRATIVE DESIGN, MARKETING
  • Oriyomi Kazeem - PRODUCTION, UI/UX DESIGN
  • Zheng Yuan – SYSTEMS PROGRAMMING

Special Thanks and Accreditations