Dashingers
Thank you for trying Dashingers as part of its open alpha!
We would greatly appreciate it if you would take a moment to complete a short questionnaire about the game at https://forms.office.com/r/Fv3RZLziqz.
Some Known issues
- stage 1 needs refinement in both enemy spawns and optimization to improve player movement
- some seemingly missing sound effects
- the "hitbox" for the player is actually very small on purpose (not actually an issue)
- impacts with the player while invulnerable still damage enemies
- no looping credits
- some possible unwanted shuttering or lag on the player when playing the level
- effects for impacts and dash recharge showing as squares
Credits (353 Studios)
- Conor Peterson – SYSTEMS PROGRAMMING
- Daniel Aldana – GAME AND CHARACTER ART
- Gianluca de la Rosa Bandini – GAME DESIGN
- James l Adams III – MUSIC COMPOSITION
- Joseph Roberts – ADMIN/PRODUCTION, DESIGN/ENGINEERING
- Khoa Duy Do – MARKETING DESIGN
- Michael Peterson – NARRATIVE DESIGN, MARKETING
- Oriyomi Kazeem - PRODUCTION, UI/UX DESIGN
- Zheng Yuan – SYSTEMS PROGRAMMING
Special Thanks and Accreditations
- Unity
- Xbox Game Studios Game Camp Atlanta 2022
- Microsoft Office 365
- Adobe Creative Suite and Stock
- Grape.Design
- Layer Lab
- Wepfont
- Pixabay
- BrightestAvenue
- lemonmusicstudio
- Mixkit by Envato Elements
- Inguz Media
- MSI
- EVGA
- AMD
- itch.io
- GitHub
- Trello
- Discord
- all other friends, family, and supporters of the team
Status | Prototype |
Platforms | HTML5 |
Author | Unexpected Rogues |
Genre | Adventure |
Made with | Adobe Photoshop, Unity, Audacity |
Tags | 2D, avoidance, Bullet Hell, mobile, Side Scroller |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Smartphone |
Accessibility | One button |
Links | YouTube |